While we want to complete the game as quickly as possible, we also wish to be able to take some extra time to make everything perfect. The game is planned to be released in mid-late 2021 for PC, macOS, and Nintendo Switch. The only thing holding us back is the resources required to create everything needed for the project and the time required to make it. From asset creation pipelines, to scene building, game design, story outlines, and the beginnings of implementation and scripting. Right now we’ve completed the groundwork needed to go into full production. While they may not all be working on this latest project, we hope our team grows to lead on from their footsteps.
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